



"OPEN OF THE MIND FOR NEW IDEAS
IT IS JUST A OPTION OF CHOOSE:
OR YOU STAY TO IN NEST
OR YOU LEARN TO FLY."
Concept Art




3Ds




Games


I was the full developer and responsible for the project, from its conception to its publication on Steam.

Educational game created by FAZ Digital. I was responsible by visual style and concept art of the game.

Educational game created by FAZ Digital. I was responsible by visual style and concept art of the game.
Vídeo
Responsable by creation of the video: Modelling 3D, Animation, Render and Edition.
Responsable by creation of the concept arts of the visual style.
Responsable by creation of the concept arts, texturing and animation.
Hi, my name is Marcio Roberto dos Santos, known as “Marcinho Manga,” and I am a Game Developer with over five years of experience in the industry, specializing in the use of Unreal Engine 5. My passion for game development is reflected in a portfolio that includes contributions to four games published on the Steam platform, three of which were personal projects, with the most recent being Kalia.
In addition to my personal work, I participated in a notable international collaboration for the renowned Serpentine Gallery in London, England, on the project Third World: The Bottom Dimension, from 2022 to 2023. This experience demonstrates my ability to work on large-scale projects with a global impact.
My skills cover several crucial areas in game development, including Level and Game Design, Visual Script programming (in both Unreal Engine 4 and 5), 3D modeling with Blender, and 3D texturing using Adobe Substance Painter. I also have experience in implementing and publishing games on Steam, and I work as an Illustrator using Clip Studio Paint.
I hold a degree in Game Design from Universidade Anhembi Morumbi (2007-2010) and combine my academic background with solid practical experience, always seeking to create immersive and innovative experiences. My most recent work can be viewed at mangagstudio.com.
MARCINHO
MANGA
